

(- Castle town sucks as a start area - honestly x_x the menestrel really sucks away the good futures until you can shut that down and it is damn hard to get the neccessary cards together.

Coast - if you have the Sports Almanach at this point this map is a breeze doesn't give great help in the final battle though. I like to delay the Lake area to the 3rd map, because it is easier to gather the dragons fast. Desert is a good second area with the wishes assisting the school in middle of it.ģ. Still the only requirement is not to wake up the troll.Ģ. Forest is the best first map in my opinion - might be a sink for nature and arcane mana but I feel like forest is somewhat similar in that assassins or a bit more mana would help, but maybe having a bot of gains from a forest run would help get the island event faster for larger gains in that map.ġ. Castle is a terrible start because minstel is a pain that is much easier dealt with later. This list is just what comes to mind based on the levels I have played. Idk if dessert is still available, but seemed to have minor penalties so maybe it if able. Maybe swamp here and focus on gathering shadow to use with zombies to push back dark lord progress while passively gaining rep.ĥ. I believe after 3 you can no longer do starters and it should not be too hard to rush either light or dark to lock up the minstrel.Ĥ. I don't think you will have the shadow/light mana to take out the minstrel fast on castle yet.ģ castle town. For 1 I think Island due to the bonus from the event being massive and the small build area being less of a hindrance when you don't have as much mana to build with.Ģ. Ideally being able to solve each map crisis quickly and spend more time moving back the dark lord army.ġ. Curious as to what others consider the optimal route for storing up long term bonuses in the campaign.
